Reading: Fill in the Blanks · Part 2: Reading

The purpose of this study

23 students marked "I sat this"Added 16 Apr 2020Question #110137

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The purpose of this study was to: (1) determine energy expenditure (EE) during a range of active video games (AVGs) and (2) determine whether EE during AVGs is influenced by gaming 1 or fitness. Twenty-six boys (11.4±0.8 years) participated and performed a range of sedentary 2 (resting, watching television and sedentary gaming), playing AVGs (Nintendo® Wii Bowling, Boxing, Tennis, and Wii Fit Skiing and Step), walking and running including a 3 fitness test. During all activities, oxygen uptake, heart rate and EE were determined. The AVGs resulted in a significantly higher EE compared to rest (63-190%, p≤0.001) and sedentary screen-time activities (56-184%, p≤0.001). No significant differences in EE were found between the most 4 video games and walking. There was no evidence to suggest that gaming experience or aerobic fitness influenced EE when playing AVGs. In conclusion, boys expended more energy during active gaming compared to sedentary activities. Whilst EE during AVG is game-specific, AVGs are not intense enough to contribute towards the 60min of daily moderate-to-vigorous physical activity that is currently recommended for children.

Word box (alphabetical)

activeactivitiesexperiencelargemaximalmovements

More Reading: Fill in the Blanks questions

Reading: Fill in the Blanks format (Pearson)

Pearson's name: Fill in the Blanks (Drag and Drop)

PromptText up to 80 words
Time to answerNot set per question (Part 2 lasts 23–30 minutes)
Skills assessedReading

How it is scored

  • The box has more words than there are gaps.
  • Partial credit applies: a partly correct response still scores.

Source: Pearson, PTE Academic & UKVI test format, Part 2: Reading, checked 9 October 2026.